SUBMISSIONS ARE CLOSED - This page is still available for reference only! 

Submissions are sought from games researchers, professionals, and practitioners in academia and industry. Graduate students are also encouraged to submit either jointly with an academic/member of industry or alone.
 

Important Dates

  • Jun 12, 2024: Submission Deadline
  • Jul 12, 2024: Decision Notification
  • Sept 14, 2024: Camera Ready Deadline

Submission Types

  • Full Papers
  • Games and Prototypes (both analog and digital)
  • Microtalks
  • Hosted Sessions (Panels, Roundtables, and Workshops)
  • Posters

Specific requirements for each type of submission are available below.

 

Conference Submission Topics

While any topic related to games for entertainment and learning is appropriate for submission to Meaningful Play, topics of particular interest include:

 

Exploring meaningful applications of games

  • Games to change attitudes, beliefs, or behaviors
  • Games for health
  • Social impact games
  • Games to stimulate creativity or innovation
  • Games to build social skills
  • Games to advertise and persuade
  • Games to exercise specific cognitive functions
  • Games to explore personal beliefs and help make decisions
  • Games to build knowledge and skills (games for learning)
  • Serious games for history and cultural heritage learning
  • Games to promote civic, social, and humanitarian organization and participation
  • Spectatorship, eSports, and streaming

Issues in designing meaningful play

  • Game design for specific audience segments
  • Player types and play styles
  • Story and storytelling in games
  • Diversity in games (gender, race, sexuality, etc.)
  • Characters and avatars in games
  • Competitive and cooperative play (single player, multiplayer and massively multiplayer)
  • Balancing entertainment and serious goals
  • Repurposing entertainment games for serious purposes (and vice versa)
  • Unintended and unexpected effects of games
  • Using psychology and neuroscience to design and understand games
  • Emerging design research methods to help create better games
  • Measuring game impacts
  • Innovative techniques and technologies for the design of meaningful play (e.g. game mechanics, reward systems, and user interfaces)
  • Gamification
  • Virtual reality, augmented reality, mixed reality

Learning, Education & Games

  • Demonstrations of game technology or design frameworks that are grounded in pedagogy
  • Research on games that support empathy and inclusion in education
  • Co-creating games, art and technology with students
  • Civic engagement and citizenship education through games
  • Practicing skills through games, such as media literacy, STEM, argumentation, or writing
  • Humanistic education through games

Full Papers

The Full Papers track welcomes contributions from researchers and practitioners in industry and academia that advance our understanding of meaningful play broadly construed. The purpose of the Full Papers Track is to present the community’s understanding of the current state of the art, practice, science, and/or discipline of Meaningful Play. To that end, submissions should present original, unpublished research or design work that is not currently under review by any other venue. 

* Maximum of 8000 words (not including abstract, or references), plus a 500 word abstract.

* Using the Submission Template in Microsoft Word .doc or .docx format.

* Submissions should be made ANONYMOUS to hide author identities.

All papers will be anonymously peer reviewed by three reviewers including members of the program committee and relevant external reviewers recruited by them. Authors will be provided with reviewers' critical comments as well as any suggestions for revision prior to publication.

Upon acceptance of a submission authors will have four weeks to incorporate reviewer feedback and prepare a camera ready version of the paper to be published in the conference proceedings ahead of the conference start.

Authors of accepted papers are expected to present their work at the conference in an approximately 15-minute presentation. Paper presentations will be grouped into thematic sessions to the extent possible given the range of accepted papers.

All accepted papers will be made available through ETC Press. Authors retain the copyright to their work but must grant a non-exclusive license to ETC Press for the paper to be published in the proceedings.

Games and Prototypes

The Meaningful Play Game Exhibition and Competition invites academic, independent, experimental, serious, transformational, and/or student game developers to showcase and gain recognition for their creative/innovative work in game design and development. Analog and digital games are all welcome. The purpose of the Games and Prototypes track is to highlight the things that the community has built and allow us to play with each other’s work. Games and prototypes at Meaningful play will be showcased in an exhibition during the conference that provides attendees opportunities to play with them.

* Maximum 500 abstract describing the game

* A set of instructions for how to access the game for judging and evaluation, this can contain links to executables or videos if the game involves special hardware

* Submission to this track at NOT anonymous

* Before submitting a game to Meaningful Play, you must have obtained the permission of all persons or entities having any rights in the game.

* Games that make use of previously released commercial engines or technology are only eligible if they have the legal right to exhibit the game as-is. (NOTE: You do not necessarily need the right to publish the game to exhibit.)

* Games that make use of art and audio assets not created by the game authors are only eligible if they have the legal right to exhibit the game as-is.

* Game mods (game add-ons that require the installation of another game in order to be played) are not eligible unless you provide a legal copy of the game with submission for judging and bring a legal copy for exhibition.

* Games run on a commonly available platform (PC, Mac, Console, Mobile, etc.) available to reviewers OR we may ask developers who submit games that require special hardware that is difficult to obtain to submit a demonstration video of the game being played. Non-digital games are also acceptable.

* Games in various stages of completion are eligible for Meaningful Play, but the game must be in a form that is presentable and playable for judging and exhibition.

 

In addition to the general entry requirements stated above, the following requirements also must be met to be eligible to be listed as a “student created” entry:

* Only students (high school, undergraduate, or graduate) may have worked on the game, and those student developers must have been enrolled in school during the primary development time of the game.

* You must have had no professional help developing your entry. The spirit of this event is to showcase what students can do, unassisted by professionals. Guidance and assistance from your instructor/professor is fine and should be duly credited.

All games submitted to Meaningful Play will be peer-reviewed. Game submissions will be reviewed by at least two members of the academic community or game industry specializing in the area of the game’s focus. Authors will be provided with reviewers’ critical comments as well as any suggestions for revision. Worthy projects will be selected and shown at the Meaningful Play Game Exhibition held at the conference.

Upon acceptance of a submission authors will be contacted by the conference organizers to collect needs and logistical constraints for showcasing the game.

If your game submission is accepted and you confirm your attendance, please take note of the following:

* You will be expected to attend the Meaningful Play conference and exhibit your game title. Such exhibition will include, without limitation, (i) staffing an exhibition booth and demonstrating the game during the exhibition time; and (ii) conducting yourself in a manner that upholds the good name and reputation of the Meaningful Play conference.

* Meaningful Play will provide one display area for each accepted game, which will consist of table space and hook-ups for electricity and Wi-Fi Internet connectivity. Teams will be expected to supply any additional hardware necessary to operate the game.

* You will be responsible to cover your expenses of attending Meaningful Play, including the conference registration fee, travel, meals, and accommodations.

* You will be responsible for bringing your own equipment for exhibition. This includes computing hardware, display, speakers, and any special equipment or hardware, such as force-feedback hardware, stereo-vision glasses, other headgear, graphics or audio cards.

* You will be expected to create a sign with at least the following components: the title of Game, one screenshot or frame grab from the game, the list of authors, and a brief description of the game, including what is unique or innovative about the game such as the technology, game design, purpose of the game, or intended audience. The sign should be free standing and will be exhibited on the table with the game.

 

All exhibited projects will have the option of being included in the game competition. The game competition will take place at the conference itself. During exhibition times, a panel of judges will rate the games in each category. The categories will likely include:

* Best Non-Digital Game

* Best Digital Game

* Best VR, AR, MR Experience

* Best Student Created Game or Experience

Conference attendees will also have the opportunity to vote for their favorite games (for a People’s Choice Award.)

 

Winners and runner-ups in each category, as well as the People’s Choice Award, will be announced and prizes will be distributed at an awards ceremony that will take place during the closing session of the conference.

The 500 word abstract for the session will appear in the conference proceedings published by ETC press to serve as a record of the session taking place.

Microtalks

The Microtalks track encourages Individuals to submit proposals for microtalks which discuss any of the subtopics relevant to the conference. The purpose of Microtalks is to present perspective or pose challenges to the community toward energizing new or ongoing work. To that end we encourage insightful, speculative, or creative content in addition to descriptions of ongoing work.

* MAX 500 words abstract describing the direction of the talk

* Submissions should NOT be made anonymous.

Submissions to the Hosted Sessions track will be curated by organizers to ensure a breadth of topics and in the program. 

Upon acceptance of a submission authors will be asked to submit camera ready text describing their talk to appear in the conference proceedings.

Microtalks are given a maximum of 5 minutes and organized into topical sessions in a rapid fire format. No time for questions is provided between talks in a session but some general discussion time will be available at the end of a microtalk session.

The 500 word abstract for the talk will appear in the conference proceedings published by ETC press to serve as a record of the session taking place.

Hosted Sessions

The Hosted Sessions track invites submissions of engaging interactive sessions to be organized by members of our community. The purpose of the Hosted Sessions track is to provide opportunities for community building and community engagement around topics of interest to the broader community. These sessions could take the form of a panel or roundtable discussion among community members, a game play session, or an interactive workshop to get people working together.

* An abstract of 500 words describing the topic and goals of the session

* A description of the envisioned format and plan for the session

* A description of and logistical needs, or other requirements.

* Submissions should NOT be made anonymous.

Submissions to the Hosted Sessions track will be curated by organizers to ensure a breadth of topics and formats in the program. 

Upon acceptance of a submission authors will be contacted by the conference organizers to collect needs and constraints for the scheduling of the session. If multiple submissions seem highly related, organizers may suggest collaboration between authors to host a single session.

Hosted sessions are 90 min in length and take place concurrently with other presentation sessions. Hosted sessions will take place in a dedicated space at the conference venue and accommodated to the extent possible based on their proposed plan.

The 500 word abstract for the session will appear in the conference proceedings published by ETC press to serve as a record of the session taking place.

Posters

The Posters track invites original, unpublished research or design work that is directly advancing topics of interest to Meaningful Play. The purpose of the Posters track is to present where the state of the art, practice, science, and/or discipline is going in the near future. To that end, late-breaking advances and work-in-progress reports from ongoing research or design are particularly encouraged to be submitted to the poster session.

* Maximum of 1000 words (not including abstract, or references) draft of poster contents

* Using the Submission Template in Microsoft Word .doc or .docx format.

* Submissions should be ANONYMOUS to hide author identities. 

All papers will be anonymously peer reviewed by two reviewers including members of the program committee and relevant external reviewers recruited by them. Authors will be provided with reviewers' critical comments as well as any suggestions for revision prior to publication.

Upon acceptance of a submission authors will have two weeks to incorporate reviewer feedback and prepare a camera ready version of the paper and poster to be published in the conference proceedings ahead of the conference start.

Posters will be presented during dedicated poster sessions at the conference. Posters will be hung together in a common space and attendees encouraged to engage with authors directly in conversation.

The short papers that accompany posters will be made available along with the main proceedings through ETC Press. Authors retain the copyright to their work but must grant a non-exclusive license to ETC Press for the paper to be published in the proceedings.